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d2d throw in rate
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shepherdess
- Posts: 445
- Joined: 08 Jul 2009, 16:16
- Gender: Female
d2d throw in rate
The Royal Mail document, Planning the Introduction of Door-to-Door into Workload, sets out the new working arrangements. D2D is to be inserted in the frame on a daily basis at the rate of 1/6th per day over a six-day week. Currently no D2D is delivered on a Saturday. All mail is then to be taken out, including D2D to households without live mail. This is referred to in the document as "cold-calling".
The usual calculation for the number of houses with live mail is 85%. This means that, on average, 15% of households will be "cold-called", that is, will receive piles of D2D without accompanying mail on a weekly basis. It also means that delivery span times will have to be extended to accommodate the extra deliveries.
The document then goes on to calculate the amount of time that it will take to insert D2D into the frame, as follows:
• 1 contract – 4 mins per day
• 2 contracts – 8 mins per day
• 3 contracts– 10 mins per day
• 4 contracts – 11 mins per day
• 5 contracts – 12 mins per day
• 6 contracts – 14 mins per day
This is truly frightening. 1/6 of 500 is 83. So we will be expected to throw off 83 items in four minutes. You can try to imagine this if you like. The frames are about six feet across, from waist high to just above our heads, and contain all the slots representing all the different addresses on a round. The D2D will be inserted last, once the frames are already full of mail, and we will be expected to load this at the rate of 83 items in four minutes. This is almost certainly impossible.
The usual calculation for the number of houses with live mail is 85%. This means that, on average, 15% of households will be "cold-called", that is, will receive piles of D2D without accompanying mail on a weekly basis. It also means that delivery span times will have to be extended to accommodate the extra deliveries.
The document then goes on to calculate the amount of time that it will take to insert D2D into the frame, as follows:
• 1 contract – 4 mins per day
• 2 contracts – 8 mins per day
• 3 contracts– 10 mins per day
• 4 contracts – 11 mins per day
• 5 contracts – 12 mins per day
• 6 contracts – 14 mins per day
This is truly frightening. 1/6 of 500 is 83. So we will be expected to throw off 83 items in four minutes. You can try to imagine this if you like. The frames are about six feet across, from waist high to just above our heads, and contain all the slots representing all the different addresses on a round. The D2D will be inserted last, once the frames are already full of mail, and we will be expected to load this at the rate of 83 items in four minutes. This is almost certainly impossible.
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banner18
- Posts: 636
- Joined: 05 Sep 2008, 19:10
- Gender: Male
Re: d2d throw in rate
1 every 3 seconds.....
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fishtank
- Posts: 19732
- Joined: 28 Sep 2007, 17:22
- Gender: Male
Re: d2d throw in rate
banner18 wrote:1 every 3 seconds.....
6 cotracts 498 items 14mins......1 every 1.6 seconds.
good times, bad times you know I've had my share
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Postal1
- Posts: 183
- Joined: 07 Nov 2009, 18:32
- Gender: Male
Re: d2d throw in rate
we have rounds that are 900 delivery points. he's gonna be happy with that 
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banner18
- Posts: 636
- Joined: 05 Sep 2008, 19:10
- Gender: Male
Re: d2d throw in rate
9.6 seconds to collate the six and put them in fitting......fishtank wrote:banner18 wrote:1 every 3 seconds.....
6 cotracts 498 items 14mins......1 every 1.6 seconds.
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Broxi51
- Posts: 1154
- Joined: 30 Jul 2007, 19:04
- Location: Scotland
Re: d2d throw in rate
Time to wheel the Marines out again 
The time has come to stop turning the other cheek, time to stop shaking our heads in bitter dismay, time to stop mumbling our angry words.
The time has come for union.
The time has come for union.
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Spedley
- Posts: 1209
- Joined: 16 Jul 2007, 17:32
- Location: Warwickshire
Re: d2d throw in rate
The most common for me there would be 3 in 10 mins for about 80 drops.
That includes removing strapex, opening boxes, getting 3 piles of D2D, taking 1 D2D from each pile (and not putting them inside each other) and putting them into the frame.
I'd say that perhaps 10% of the office could manage that
That includes removing strapex, opening boxes, getting 3 piles of D2D, taking 1 D2D from each pile (and not putting them inside each other) and putting them into the frame.
I'd say that perhaps 10% of the office could manage that
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dvbuk55
- EX ROYAL MAIL
- Posts: 16650
- Joined: 02 Jun 2007, 19:17
- Gender: Male
Re: d2d throw in rate
What six? According to Dingo this is going to be managed responsibly with a 4 cap, then 5 then eventually 6 and definitely NO day specific unless agreedbanner18 wrote:9.6 seconds to collate the six and put them in fitting......fishtank wrote:banner18 wrote:1 every 3 seconds.....
6 cotracts 498 items 14mins......1 every 1.6 seconds.
I know - somewhere over the rainbow ....................toto, toto where are we?
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delighted
- Posts: 36
- Joined: 19 Mar 2010, 16:36
- Gender: Male
- Location: sunny lancaster
Re: d2d throw in rate
Are they gonna feed us with plant food???
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dropbag_clone
- Posts: 106
- Joined: 13 Oct 2007, 10:43
Re: d2d throw in rate
I cannot quite follow the logic of this proposed plan.....shepherdess wrote:
The document then goes on to calculate the amount of time that it will take to insert D2D into the frame, as follows:
• 1 contract – 4 mins per day
• 2 contracts – 8 mins per day
• 3 contracts– 10 mins per day
• 4 contracts – 11 mins per day
• 5 contracts – 12 mins per day
• 6 contracts – 14 mins per day
1 x contract = 4 mins, 2 x contracts = 8 mins (OK that makes sense double the time), but then we have 3 x contract = 10 mins TWICE AS FAST AS THE FIRST TWO CONTRACTS
Now I am lost, why does the 3rd lot of D2D take less time? By the time you hit the 4th, 5th and 6th lots your hand and eye co-ordination and movement is becoming a blur because this takes even less time?
I am obviously missing something here but what?
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banner18
- Posts: 636
- Joined: 05 Sep 2008, 19:10
- Gender: Male
Re: d2d throw in rate
dropbag_clone wrote:I cannot quite follow the logic of this proposed plan.....shepherdess wrote:
The document then goes on to calculate the amount of time that it will take to insert D2D into the frame, as follows:
• 1 contract – 4 mins per day
• 2 contracts – 8 mins per day
• 3 contracts– 10 mins per day
• 4 contracts – 11 mins per day
• 5 contracts – 12 mins per day
• 6 contracts – 14 mins per day
1 x contract = 4 mins, 2 x contracts = 8 mins (OK that makes sense double the time), but then we have 3 x contract = 10 mins TWICE AS FAST AS THE FIRST TWO CONTRACTS
Now I am lost, why does the 3rd lot of D2D take less time? By the time you hit the 4th, 5th and 6th lots your hand and eye co-ordination and movement is becoming a blur because this takes even less time?
I am obviously missing something here but what?
it takes less time when you collate them on your fitting, you don't put each separate one in.
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dblad
- Posts: 448
- Joined: 20 Nov 2009, 18:26
- Gender: Male
Re: d2d throw in rate
Play dumb, ask DOM to show you how it's done.
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meercat
- Posts: 814
- Joined: 21 Apr 2010, 16:15
- Gender: Male
Re: d2d throw in rate
Excluding unwrapping leaflets etc 3 seconds for one is achieable. 10 seconds for six - constantly for 14minutes - is definately not.
The Union has agreed to this then???????
The Union has agreed to this then???????
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stokes11eg
- EX ROYAL MAIL
- Posts: 3077
- Joined: 20 Nov 2008, 12:51
- Gender: Female
Re: d2d throw in rate
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ziggy
- Posts: 114
- Joined: 10 Jul 2007, 14:26
- Gender: Male
- Location: Back o Beyond
Re: d2d throw in rate
I think for us its actually worse that that
We have been told when van share comes in , each delivery will be increased by 45mins to 1 hour , then two deliveries will be put together . . . . there is no way to throw in 16% of all that in 10 minutes
We have been told when van share comes in , each delivery will be increased by 45mins to 1 hour , then two deliveries will be put together . . . . there is no way to throw in 16% of all that in 10 minutes
Ziggy